Unreal Developer | Technical Artist
Detail-oriented, resourceful, and analytical software development professional with 5+ years of experience spanning unreal development, technical artistry, and visual optimization, and a proven track record driving project efficiency, system innovation, and client satisfaction. Identifies opportunities for growth while championing quality, consistency, and user engagement.
Skills
· Advanced Unreal Engine
· Engine Tool Creation
· Procedural Animation
· Performance Optimization
· Cross-Platform Development
· UI/UX Design
· Material Creation
· Geometry Refinement
· Collaborative Leadership
· API Integration
Professional Experience
EKTELLO | DECEMBER 2021 – APRIL 2023 (Impacted by Layoffs)
Unreal Developer
Ektello (staffing agency — contracted at General Motors)
· Advanced Tool Development: Created spline-based utilities, enabling environment artists to procedurally orchestrate complex elements such as roads, barriers, and ambient clutter; empowered artists to increase scene realism and detail.
· Material Layer Enhancement: Created material layer functions, applying consistent weather effects across various level components; heightened environmental authenticity and immersed users in a more tangible, interactive virtual reality.
· Procedural Material Optimization: Led the construction of advanced procedural materials, refining existing ones to boost performance; contributed to resource-efficient scenarios, allowing for more complex simulations.
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RAMP GROUP | DECEMBER 2019 – DECEMBER 2021
Unreal Developer
Ramp Group (staffing agency — contracted at General Motors)
· System Expansion Design: Implemented expandable procedural systems, laying the groundwork for seamless future integrations and enhancements; ensured adaptability, fueling continuous evolution and scalability in the automotive visualization sphere.
· Blueprint Code Refinement: Reviewed colleagues' blueprint codes, bolstering readability and collaborative potential; enabled a streamlined team dynamic, reducing interpretive errors and paving the way for accelerated project turnarounds.
· Low-Impact Material Creation: Innovated low-impact, fully procedural materials equipped with intuitive controls, granting designers unparalleled ease in making precise adjustments; maximized design versatility while minimizing system demands.
· Performance Optimization: Mitigated hardware strain by fine-tuning project elements, overhauling material codes, and employing modelling tactics and simulated lighting; safeguarded high-performance standards, ensuring uncompromised delivery.
· Resource Consolidation: Assembled a library of classes and material functions, creating a shared knowledge reservoir; streamlined production workflows, expedited project delivery timelines, & fostered an environment of collaboration.
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BASEMARK OY | DECEMBER 2018 – JULY 2019
Junior Technical Artist
Basemark Oy streamlines automotive visual technology integration. Optimized interface elements and system performance.
· UI Enhancement: Refined UI performance by reworking configurations, improving user engagement, and reducing system strain, leading to a more fluid and responsive experience in automotive applications.
· Systematic Debugging: Demonstrated technical acumen by promptly detecting and fixing faulty UI components, using a structured debugging strategy; ensured minimal disruptions and upheld UI integrity, a critical factor in automotive safety.
· Project Efficiency: Improved Kanzi project workflow by unifying setup procedures, introducing quality control, and automating repetitive tasks; sped up production, decreased mistakes, and facilitated swift project deployment, improving client contentment.
· HMI Practices: Introduced advanced methodologies in embedded HMI development, aligning software needs with hardware performance; enhanced system reliability, speed, and user-friendliness, boosting product reception in the automotive arena.
· Consistent Project Management: Ensured ongoing project stability through systematic documentation and standardization practices, enhancing team collaboration and maintaining quality and consistency amidst changing team and project dynamics.
Projects
As a Project Leader:
· Efficient Codebase Overhaul: Led a substantial codebase refactoring, addressing technical debt, and streamlining collaboration; simplified developer onboarding, expedited feature launches, and bolstered project milestone achievements.
· API Design & Integration: Devised and maintained a comprehensive API blueprint, enhancing project accessibility via Android platforms and fostering team integration; promoted faster, more unified project progression.
· Dynamic Animation System: Created a flexible procedural animation system, allowing instant adjustments and personalized displays across devices; boosted content adaptability, user interaction, and client contentment.
As a Project Contributor:
· Performance Enhancement: Revamped project materials, significantly reducing the performance footprint and enhancing system speed and interactivity, thus accommodating more detailed scenes without taxing hardware.
· Balanced Geometry Optimization: Decreased geometry density in intricate meshes, maintaining a balance between visual quality and efficiency; facilitated better real-time engagement, faster loading, and detailed precision in a performance-friendly format.
· Interactive UI Enhancements: Developed advanced materials for complex UI animations, raising the bar for user interaction. These tailored elements introduced sophisticated motion within the UI, enhancing user navigation and overall satisfaction.
Skills
· C#
· Java
· GLSL
· Adobe Photoshop CC
· Adobe Illustrator CC
· Adobe InDesign CC
· Service Control Software (Perforce, Github)
· Microsoft Office Suite (Word, Excel, Outlook, Powerpoint)
Education & Professional Development
B.A.S. in Digital Animation and Game Design | Ferris State University